Search & selection for
the video games &
3D Industry worldwide

Welcome to Recruit3D

...the new name in games industry search and selection, brought to you by games industry recruitment veteran Fran Mulhern.

Founded in the belief that there’s a better way to serve the needs of the games industry, Recruit3D has at its core a stringent “no spam” policy – for both candidates and studios alike. With extensive experience of recruiting into development studios, we’re perfectly placed to ensure an exact match between studio and candidate, based on technical ability, project, mutual aspirations and goals. Recruitment companies will often say that recruitment is a sales industry. We believe otherwise: we believe that it’s a service industry, and that those best placed to service it are recruiters who know their stuff and are passionate about games.

That’s where we come in.

Useful games industry links:

GamesIndustry.biz

GamesIndustry.biz (now incorporating IndustryGamers) is the world's leading games industry website. Get insight from todays industry leaders with news, interviews and analysis of global gaming trends.

Bloodborne takes Japanese #1

Sells 150,000 units in week one

Posted on 1 April 2015 | 7:50 pm

DeNA: We want Nintendo titles to surpass $25m a month

CEO talks targets for Nintendo mobile alliance

Posted on 1 April 2015 | 7:00 pm

Midcore mobile competition as fierce as casual?

Juicebox Games CEO and former Zynga dev Michael Martinez discusses the differences he's noticed moving between markets

Posted on 1 April 2015 | 2:58 pm

Tax breaks and Talent: 5 years with the coalition

Jo Twist on what the election means for the UK's industry

Posted on 1 April 2015 | 2:49 pm

Devolver: Steam could be "incredibly important" for indie cinema

"Indie films have a chance to see much greater success on Steam than on mainstream platforms"

Posted on 1 April 2015 | 8:59 am

Julia Hardy's Misogyny Monday

How to get the most out of your online sexist abuse

Posted on 1 April 2015 | 8:31 am

Bioware makes Orbit framework open source

"Orbit was somewhere we could make a contribution that would be useful to others"

Posted on 31 March 2015 | 10:45 pm

Microsoft floated the idea of giving away the Xbox

Original Xbox co-creator Seamus Blackley said some people pushed for buying Nintendo too, among other crazy ideas

Posted on 31 March 2015 | 3:04 pm

Survey: One third of EU 11-64 year olds interested in owning VR

Gamers more interested than general population at 44%

Posted on 31 March 2015 | 2:22 pm

The harsh reality of living the dream

For three Dutch indies, making a living from mobile development is becoming harder by the day - "This is when the bubble bursts"

Posted on 31 March 2015 | 1:04 pm

Raptr to use new funding for Plays.tv streaming service

PC gaming company raises $14 million, taking lifetime total to $41 million

Posted on 31 March 2015 | 12:30 pm

Management rejuvenated at GAME Group

Integration of Multiplay after acquisition sees company name 3 brand divisions

Posted on 31 March 2015 | 10:05 am

Bandai Namco will make its IP available to Japanese developers

Pac-Man, Galaga and DigDug among 17 properties included in a new "open project"

Posted on 31 March 2015 | 9:17 am

Goodgame Studios' profits rose 160 per cent in 2014

German studio also doubled revenue, now employs more than 1200 people

Posted on 31 March 2015 | 8:38 am

Lionhead: Microsoft doesn't need us to be evil

Fable Legends game director David Eckelberry explains the free-to-play decision

Posted on 31 March 2015 | 8:30 am

Bica Studios closes first seed investment round

Portuguese studio "totally focused on creating games as entertainment services"

Posted on 30 March 2015 | 7:06 pm

New editor for Guinness World Records Gamer's Edition

Stephen Daultrey to head up annual

Posted on 30 March 2015 | 6:35 pm

UK teachers threaten to report underage gamers

"We are advised to contact the police and children's social care"

Posted on 30 March 2015 | 6:14 pm

Bungie's Hamrick jumps to Bethesda

Destiny and Halo dev departs after five years

Posted on 30 March 2015 | 5:42 pm

"Splinter Cell: Chaos Theory gave me brain damage"

Clint Hocking says prolonged crunch can produce great games, but he had better results with a healthier approach

Posted on 30 March 2015 | 5:30 pm

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