Strictly exclusive search
With a database of over 4,500 of the best candidates the games industry has to offer, Recruit3D is perfectly positioned to conduct a search and selection campaign aimed at providing your studio with the best staff available.
Taking your job specifications, we will draw up a list of candidates we think are worth approaching on your behalf. At that point, we either discuss our list with you, settling on who you would like us to approach or, if you prefer, we simply "take the ball and run with it', going ahead and networking on your behalf to make the most suitable candidates aware of your requirements and ensure that your studio and the opportunities offered are presented in the best possible light.
Recruit3D operates on a STRICTLY exclusive basis - each consultant works with no more than TEN studios at any one time (and often less, depending on workload), allowing us to focus on delivering the kind of quality you've never before had from a games recruitment agency. If we don't have the capacity to devote to your search, we'll tell you. We won't lead you on. It wastes your time, and gets us a bad reputation.
Just some of the services we offer:
- Active "search and selection" based recruitment - we take your specifications, research the competition from various databases of almost 15,000 candidates currently working in the games industry, and go after those candidates you will want to see.
- Recruitment advertising campaign management, in print and online.
- "Match making" between studios and outsourced service providers. If you're a freelancer, talk to us.
- We can conduct our own first stage interviews according to your specifications - frees up your time and allows us to help you narrow the field.
- VERY competitive fees and rebate periods.
Email office@recruit3d.com for further details.
GamesIndustry International
GamesIndustry International (now incorporating IndustryGamers) is the world's leading games industry website. Get insight from todays industry leaders with news, interviews and analysis of global gaming trends.
Mark Cerny to keynote Develop 2013
PS4 architect talks next-gen in Brighton
Posted on 19 June 2013 | 11:00 am
Watched Rezzed sessions online this weekend
PC and indie games show to feature talks from Creative Assembly, Chris Avellone and Dean Hall
Posted on 19 June 2013 | 11:00 am
Gamestick ship-date delayed until August
Android micro-console pushed back for UI refinements
Posted on 19 June 2013 | 10:31 am
Sony: PlayStation 4 has given Vita a shot in the arm
Handheld was always developed as a companion to new console; and no PS3 price-cut yet, says Sony exec
Posted on 19 June 2013 | 9:35 am
Film director de Rakoff joins Jagex team
From Danny Dyer to Transformers Universe
Posted on 19 June 2013 | 9:00 am
Gunpoint finds pre-order success after 64 seconds
PC Gamer writer makes the move into games development
Posted on 19 June 2013 | 8:57 am
King thought to be prepping IPO
Success of Candy Crush Saga prompts publisher to engage bankers
Posted on 19 June 2013 | 8:51 am
Nvidia to license graphics tech portfolio
New strategy a response to huge changes in IT industries
Posted on 19 June 2013 | 8:47 am
Gamevil pledges $130m for global expansion
Talent acquisitions a core part of Korean publisher's future strategy
Posted on 19 June 2013 | 8:21 am
How To Open Up The Treehouse
Add Gender CEO Pernilla Alexandersson on making the industry more inclusive
Posted on 19 June 2013 | 8:14 am
Respawn founders had tense relationship before West's departure
New details surface surrounding Jason West and Vince Zampella's split
Posted on 19 June 2013 | 5:56 am
Zampella: Titanfall "not gunning for Call of Duty"
Respawn co-founder says shooters aren't direct competition, explains absence of single-player campaign
Posted on 18 June 2013 | 8:40 pm
Ken Levine writing Logan's Run
Irrational Games head penning screenplay for upcoming remake of '70s sci-fi film
Posted on 18 June 2013 | 5:32 pm
Crytek shows off The Collectibles for iOS
Crytek's second iOS game shown at WWDC
Posted on 18 June 2013 | 5:04 pm
Activision ups licensing partnerships to 150
More than doubled its portfolio in the past year
Posted on 18 June 2013 | 4:30 pm
EA says Ignite engine needs to be adjusted for PC
EA's Andrew Wilson explains why Ignite isn't on PCs... yet
Posted on 18 June 2013 | 4:21 pm
Sucker Punch co-founder: "We want to do one thing at a time"
We speak to Brian Fleming about being a part of Sony Worldwide Studios
Posted on 18 June 2013 | 3:09 pm
Exient opens Leamington Spa studio
"Perfectly aligns with our self publishing plans"
Posted on 18 June 2013 | 2:17 pm
GAME to open Xbox specific store in London
Platform showcase to open Thursday, June 20
Posted on 18 June 2013 | 1:29 pm
High 5 Games acquires Electrotank's assets, IP and team
Casino game developer searching for other growth opportunities
Posted on 18 June 2013 | 11:52 am
