Strictly exclusive search
With a database of over 4,500 of the best candidates the games industry has to offer, Recruit3D is perfectly positioned to conduct a search and selection campaign aimed at providing your studio with the best staff available.
Taking your job specifications, we will draw up a list of candidates we think are worth approaching on your behalf. At that point, we either discuss our list with you, settling on who you would like us to approach or, if you prefer, we simply "take the ball and run with it', going ahead and networking on your behalf to make the most suitable candidates aware of your requirements and ensure that your studio and the opportunities offered are presented in the best possible light.
Recruit3D operates on a STRICTLY exclusive basis - each consultant works with no more than TEN studios at any one time (and often less, depending on workload), allowing us to focus on delivering the kind of quality you've never before had from a games recruitment agency. If we don't have the capacity to devote to your search, we'll tell you. We won't lead you on. It wastes your time, and gets us a bad reputation.
Just some of the services we offer:
- Active "search and selection" based recruitment - we take your specifications, research the competition from various databases of almost 15,000 candidates currently working in the games industry, and go after those candidates you will want to see.
- Recruitment advertising campaign management, in print and online.
- "Match making" between studios and outsourced service providers. If you're a freelancer, talk to us.
- We can conduct our own first stage interviews according to your specifications - frees up your time and allows us to help you narrow the field.
- VERY competitive fees and rebate periods.
Email firstname.lastname@example.org for further details.
GamesIndustry.biz (now incorporating IndustryGamers) is the world's leading games industry website. Get insight from todays industry leaders with news, interviews and analysis of global gaming trends.
Irish mobile developer receives government support to expand workforce over next three years
Posted on 1 July 2015 | 5:31 pm
Niko Partners estimates that only 550,000 units of both platforms combined will be sold this year
Posted on 1 July 2015 | 5:14 pm
Classification of digital games using IARC leads to 220 titles banned in less than four months
Posted on 1 July 2015 | 3:23 pm
A new online space invited educators to come together and discuss the best uses for Mojang's game
Posted on 1 July 2015 | 12:44 pm
First Flight will let its employees assess "the needs of the market" for innovative new concepts
Posted on 1 July 2015 | 9:58 am
Brighton studio is now a part of Ruzzle developer's 50-person team
Posted on 1 July 2015 | 8:46 am
Broadcaster looking to grow the ARPU of eSports fans
Posted on 1 July 2015 | 8:39 am
4 million units in the last 12 months, with more than 70 million sold across all platforms
Posted on 1 July 2015 | 8:30 am
The COO on how EA does new IP differently, bringing women to FIFA and the company's plans for VR
Posted on 1 July 2015 | 8:05 am
SCEE Jim Ryan cites "considerable" momentum as reason to hold off on any price cuts
Posted on 30 June 2015 | 7:26 pm
Yosuke Matsuda explains how it integrated Eidos studios, how it's prepping for VR, AR, and the cloud
Posted on 30 June 2015 | 4:09 pm
Unity CEO John Riccitiello on the company's role in building a market for VR software, and why he's no fan of the "sour grapes" offered by the cynics
Posted on 30 June 2015 | 3:37 pm
Legendary designer says he's more focused on software these days, talks about why Wii U failed
Posted on 30 June 2015 | 3:07 pm
Mobile backend company has also hired new leaders in technology, marketing, business development and operations
Posted on 30 June 2015 | 2:00 pm
Brings total funding to $10 million, Mark Cuban investing
Posted on 30 June 2015 | 11:30 am
Summer Sale analysis shows 50 per cent as the maximum price cut before revenue starts to decline
Posted on 30 June 2015 | 8:30 am
The newly combined segment will be run jointly by Leslie Ferraro and Jimmy Pitaro
Posted on 29 June 2015 | 9:24 pm
"It can no longer sustain continuous development"
Posted on 29 June 2015 | 8:12 pm
"No other live streaming platform came close to the success the Twitch community achieved"
Posted on 29 June 2015 | 7:12 pm
Valve now taking pre-orders for November 10 release
Posted on 29 June 2015 | 6:52 pm