Strictly exclusive search
With a database of over 4,500 of the best candidates the games industry has to offer, Recruit3D is perfectly positioned to conduct a search and selection campaign aimed at providing your studio with the best staff available.
Taking your job specifications, we will draw up a list of candidates we think are worth approaching on your behalf. At that point, we either discuss our list with you, settling on who you would like us to approach or, if you prefer, we simply "take the ball and run with it', going ahead and networking on your behalf to make the most suitable candidates aware of your requirements and ensure that your studio and the opportunities offered are presented in the best possible light.
Recruit3D operates on a STRICTLY exclusive basis - each consultant works with no more than TEN studios at any one time (and often less, depending on workload), allowing us to focus on delivering the kind of quality you've never before had from a games recruitment agency. If we don't have the capacity to devote to your search, we'll tell you. We won't lead you on. It wastes your time, and gets us a bad reputation.
Just some of the services we offer:
- Active "search and selection" based recruitment - we take your specifications, research the competition from various databases of almost 15,000 candidates currently working in the games industry, and go after those candidates you will want to see.
- Recruitment advertising campaign management, in print and online.
- "Match making" between studios and outsourced service providers. If you're a freelancer, talk to us.
- We can conduct our own first stage interviews according to your specifications - frees up your time and allows us to help you narrow the field.
- VERY competitive fees and rebate periods.
Email firstname.lastname@example.org for further details.
GamesIndustry.biz (now incorporating IndustryGamers) is the world's leading games industry website. Get insight from todays industry leaders with news, interviews and analysis of global gaming trends.
Software giant says it will continue to license the physics engine to developers
Posted on 2 October 2015 | 6:28 pm
CEO Steve Janiak on new financing and how the Boston studio feels like a startup
Posted on 2 October 2015 | 3:12 pm
4m sales in week one, digital sales double, online games triple
Posted on 2 October 2015 | 1:55 pm
"It's important that the streaming media players we sell interact well with Prime Video in order to avoid customer confusion"
Posted on 2 October 2015 | 10:29 am
"We're roughly in that ballpark... but it's going to cost more than that," says Oculus VR founder Palmer Luckey
Posted on 2 October 2015 | 8:57 am
Vita looks set to be the firm's last handheld console - but Sony isn't giving up on handheld gaming, just moving its ambitions to Xperia
Posted on 2 October 2015 | 8:02 am
"A resounding amount of negative feedback"
Posted on 2 October 2015 | 12:52 am
Was due in November, pushed back to "early 2016"
Posted on 2 October 2015 | 12:11 am
More protection now offered on digital goods
Posted on 1 October 2015 | 11:24 pm
Casual gaming company's fourth acquisition in two years
Posted on 1 October 2015 | 11:11 pm
"Gaining partners who believed in the future of VR is like gaining a huge army"
Posted on 1 October 2015 | 10:54 pm
$12 a month for "a variety of specially curated games"
Posted on 1 October 2015 | 7:47 pm
Markus Lipp replaces Armin Busen
Posted on 1 October 2015 | 6:46 pm
"Our goal for SOMA's sales is 100,000 after a month"
Posted on 1 October 2015 | 6:20 pm
Shuhei Yoshida says platform still exceeding expectations
Posted on 1 October 2015 | 9:56 am
RosePortal Games paid a high price for swapping game access for community reviews
Posted on 1 October 2015 | 9:53 am
"We think that Prison Architect could be the biggest hit of the next 15 years at Introversion"
Posted on 1 October 2015 | 9:16 am
UK charity breaks fundraising record for eighth year in a row
Posted on 30 September 2015 | 11:26 pm
"This decision has caught us with our pants down"
Posted on 30 September 2015 | 10:32 pm
The game should see $800m in revenues but it won't reverse Battlefield's continued decline, says firm
Posted on 30 September 2015 | 9:41 pm