Search & selection for
the video games &
3D Industry worldwide

Strictly exclusive search

With a database of over 4,500 of the best candidates the games industry has to offer, Recruit3D is perfectly positioned to conduct a search and selection campaign aimed at providing your studio with the best staff available.

Taking your job specifications, we will draw up a list of candidates we think are worth approaching on your behalf. At that point, we either discuss our list with you, settling on who you would like us to approach or, if you prefer, we simply "take the ball and run with it', going ahead and networking on your behalf to make the most suitable candidates aware of your requirements and ensure that your studio and the opportunities offered are presented in the best possible light.

Recruit3D operates on a STRICTLY exclusive basis - each consultant works with no more than TEN studios at any one time (and often less, depending on workload), allowing us to focus on delivering the kind of quality you've never before had from a games recruitment agency. If we don't have the capacity to devote to your search, we'll tell you. We won't lead you on. It wastes your time, and gets us a bad reputation.

Just some of the services we offer:

  • Active "search and selection" based recruitment - we take your specifications, research the competition from various databases of almost 15,000 candidates currently working in the games industry, and go after those candidates you will want to see.
  • Recruitment advertising campaign management, in print and online.
  • "Match making" between studios and outsourced service providers. If you're a freelancer, talk to us.
  • We can conduct our own first stage interviews according to your specifications - frees up your time and allows us to help you narrow the field.
  • VERY competitive fees and rebate periods.

Email for further details. (now incorporating IndustryGamers) is the world's leading games industry website. Get insight from todays industry leaders with news, interviews and analysis of global gaming trends.

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Posted on 1 April 2015 | 8:59 am

Julia Hardy's Misogyny Monday

How to get the most out of your online sexist abuse

Posted on 1 April 2015 | 8:31 am

Bioware makes Orbit framework open source

"Orbit was somewhere we could make a contribution that would be useful to others"

Posted on 31 March 2015 | 10:45 pm

Microsoft floated the idea of giving away the Xbox

Original Xbox co-creator Seamus Blackley said some people pushed for buying Nintendo too, among other crazy ideas

Posted on 31 March 2015 | 3:04 pm

Survey: One third of EU 11-64 year olds interested in owning VR

Gamers more interested than general population at 44%

Posted on 31 March 2015 | 2:22 pm

The harsh reality of living the dream

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Raptr to use new funding for streaming service

PC gaming company raises $14 million, taking lifetime total to $41 million

Posted on 31 March 2015 | 12:30 pm

Management rejuvenated at GAME Group

Integration of Multiplay after acquisition sees company name 3 brand divisions

Posted on 31 March 2015 | 10:05 am

Bandai Namco will make its IP available to Japanese developers

Pac-Man, Galaga and DigDug among 17 properties included in a new "open project"

Posted on 31 March 2015 | 9:17 am

Goodgame Studios' profits rose 160 per cent in 2014

German studio also doubled revenue, now employs more than 1200 people

Posted on 31 March 2015 | 8:38 am

Lionhead: Microsoft doesn't need us to be evil

Fable Legends game director David Eckelberry explains the free-to-play decision

Posted on 31 March 2015 | 8:30 am

Bica Studios closes first seed investment round

Portuguese studio "totally focused on creating games as entertainment services"

Posted on 30 March 2015 | 7:06 pm

New editor for Guinness World Records Gamer's Edition

Stephen Daultrey to head up annual

Posted on 30 March 2015 | 6:35 pm

UK teachers threaten to report underage gamers

"We are advised to contact the police and children's social care"

Posted on 30 March 2015 | 6:14 pm

Bungie's Hamrick jumps to Bethesda

Destiny and Halo dev departs after five years

Posted on 30 March 2015 | 5:42 pm

"Splinter Cell: Chaos Theory gave me brain damage"

Clint Hocking says prolonged crunch can produce great games, but he had better results with a healthier approach

Posted on 30 March 2015 | 5:30 pm

Recruitment Software - Influence