Search & selection for
the video games &
3D Industry worldwide

Welcome to Recruit3D

...the new name in games industry search and selection, brought to you by games industry recruitment veteran Fran Mulhern.

Founded in the belief that there’s a better way to serve the needs of the games industry, Recruit3D has at its core a stringent “no spam” policy – for both candidates and studios alike. With extensive experience of recruiting into development studios, we’re perfectly placed to ensure an exact match between studio and candidate, based on technical ability, project, mutual aspirations and goals. Recruitment companies will often say that recruitment is a sales industry. We believe otherwise: we believe that it’s a service industry, and that those best placed to service it are recruiters who know their stuff and are passionate about games.

That’s where we come in.

Useful games industry links:

GamesIndustry.biz

GamesIndustry.biz (now incorporating IndustryGamers) is the world's leading games industry website. Get insight from todays industry leaders with news, interviews and analysis of global gaming trends.

Crytek addresses financial situation

CryEngine creator says it has been enduring "transitional phase," but has secured additional capital for the long term

Posted on 25 July 2014 | 5:43 pm

New executive producer for EVE Online

Andie “CCP Seagull” Nordgren promoted at CCP

Posted on 25 July 2014 | 5:16 pm

Stoic: Apple is frustrated with App Store pricing

The Banner Saga dev claims that Apple shares concern about the dominance of free games

Posted on 25 July 2014 | 8:27 am

VCAP: a welcome move for anti-piracy efforts

The UK's new voluntary system isn't just a soft touch - it's an approach to piracy that finally acknowledges the developments of the past five years

Posted on 25 July 2014 | 7:47 am

"PC is decimating console, just through price" - Romero

Doom creator talks free-to-play, VR and more as his old Apple II is added to The Strong museum

Posted on 24 July 2014 | 10:03 pm

Facebook committed to long-term future of Oculus VR

"We expect to continue investing heavily and that our costs will increase"

Posted on 24 July 2014 | 8:39 pm

Trials Fusion sells 1 million

Ubisoft motorcycle stunt game marks occasion with free update, new features for track editor

Posted on 24 July 2014 | 6:57 pm

Why free-to-play should be like Disneyland

"We talk about monetization more than we talk about community and that is backwards"

Posted on 24 July 2014 | 5:18 pm

GOG adds first Linux games

DRM-free storefront launches open-source OS support earlier than expected with a slate of 50 titles

Posted on 24 July 2014 | 3:14 pm

Watch Vlambeer's 17 lessons for indie developers

Rami Ismail delighted the Gamelab audience with a funny and illuminating talk

Posted on 24 July 2014 | 2:26 pm

Gameforge reshuffles board

Carsten Van Husen leads shake-up at German publisher

Posted on 24 July 2014 | 1:38 pm

PS4 to get 3D Blu-Ray support

Firmware 1.75 update will hit next week

Posted on 24 July 2014 | 10:06 am

Twitch's new 'Host Mode' allows users to broadcast other streams

New functions make every player a network executive

Posted on 24 July 2014 | 10:05 am

GameSalad acquires Together Games

Tools company will now offer a suite of cloud services to its users

Posted on 24 July 2014 | 9:10 am

Defiant Development: F*** free-to-play

Company director warns devs against playing at the "high stakes table"

Posted on 24 July 2014 | 9:01 am

Sony agrees to $15m of reparations for PSN hack

Affected users to receive games, themes or subs

Posted on 24 July 2014 | 8:48 am

Youkai Watch 2 still number one in Japan

Another 332,000 sold for Level-5's RPG as handheld titles dominate

Posted on 24 July 2014 | 8:22 am

Boss Key reveals senior hires

Bleszinski studio's core team leans on Gears of War developers with help from Far Cry 4 and Call of Duty veterans

Posted on 23 July 2014 | 6:56 pm

Lionsgate invests in Next Games

Film company's expansion into gaming includes Series A financing for ex-Rovio exec's new studio

Posted on 23 July 2014 | 4:15 pm

Double Fine's new adventure: Publishing

"We don't get any of their Kickstarter money. We don't take a chunk of their funding" - Tim Schafer

Posted on 23 July 2014 | 3:00 pm

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